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Your Call: Can Video Games be a Force for Good?

Can videogames be a force for good?  On the next Your Call we'll look at the ways video games are being used to educate and enlighten – and how those efforts relate to the $65 billion gaming industry.  What’s the social responsibility of game companies? What can be changed in terms of equality and fair representation in the gaming world?  What have you gained from gaming and what would like to see in the future?  

It's Your Call with Matt Martin and you.


Anna Anthropy, artist, game designer focusing on promoting the visibility of queer identities in video games.

Jamin Warren, the founder of the videogame arts and culture company Kill Screen.


Anna Anthropy’s book: Rise of the Videogame Zinesters

Anna Anthropy’s Blog: Auntie Pixelante

Kill Screen

Sharp Brains: Learning with Video Games: A Revolution in Education and Training

Christian Science Monitor: Video Games and Shooting: Is the NRA Right?

Smithsonian: Art of Video Games

Polygon: New York Public Library Adds Video Games to its Film and Book Discussion Groups

BBC: Minecraft to Aid UN Regeneration Projects

Science Daily: Violent Video Games: More Playing Times Equals More Aggression

Kotaku: Why We Like to Shoot