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video games

Is it us or is it the video games?

Aug 23, 2018
Flikr Creative Commons User Whelsko

From a special edition of Crosscurrents, this is part of a series of stories from students from the San Francisco Unified School District:

Up until a few months ago, I loved video games. But I didn’t just love gaming; I was obsessed. I remember racing home everyday after school to play League of Legends. I gamed for hours and hours everyday, up until at least midnight.

Courtesy of the San Francisco Anime & Cosplay Festival


I’m at Joann Fabrics in Colma, looking for fabric and materials with my friend Kasey. We’re searching for the right materials to make our costumes.       

I’m a cosplayer. That means I dress up on more days than just Halloween. Typically, we’d choose a character from a video game or TV show we like. I really enjoy becoming someone that isn’t myself, usually a character from a series that I have an emotional connection to.

A doctor for your video game addiction

Dec 2, 2015
CC License Flickr User RebeccaPollard. Cropped.

There’s debate among mental health practitioners about whether to consider compulsive video gaming a "disorder" that requires psychiatric help. But one thing they do agree on is that too much gaming can be detrimental to the wellbeing of young people.

Jeremy Dalmas


Shin Dong Won is the fastest typist I have ever seen. My eyes barely have time to focus on the monitor before he changes the view. 

Commentary: Video games aren't a waste of time

Dec 2, 2015
"League of Legends" by flickr user changement dans la jungle 2015/used under CC license / resized and cropped

I spend about seven to eight hours gaming everyday. My favorite game, League of Legends, is played by 10 different people. Each player controls a character called a champion and each champion has four different skills. For example, one character shoots spikes out of its back and explodes on contact with an enemy.

Daily news roundup for Monday, July 6, 2015

Jul 6, 2015
Connor Radnovich, The Chronicle

Here's what's happening in the Bay Area, as curated by KALW news:

San Francisco slaying raises questions about 'sanctuary' for detained illegal immigrants // San Jose Mercury News

Battlefield 4 gives Xbox One a chance to shine

Nov 7, 2013

From our partners at Youth Radio.

Your Call: Can Video Games be a Force for Good?

Jan 3, 2013

Can videogames be a force for good?  On the next Your Call we'll look at the ways video games are being used to educate and enlighten – and how those efforts relate to the $65 billion gaming industry.  What’s the social responsibility of game companies? What can be changed in terms of equality and fair representation in the gaming world?  What have you gained from gaming and what would like to see in the future?  

It's Your Call with Matt Martin and you.


Bridging the gender gap in the gaming industry

Dec 3, 2012

By some estimates, the video game industry today is worth more than $100 billion. It’s a male dominated industry: the most recent study found that the people who work in gaming are nearly ninety percent male. They’re paid much more, and they’ve created a culture that’s not very friendly to women. To learn more about the gaming industry gender gap, KALW’s Martina Castro sat down with Tasneem Raja, the interactive editor at Mother Jones. They talked about the role of women the video game industry, the subject of a recent article by Raja.